Coming from a stylised illustration/painting background with an appreciation for retro sci-fi, manga and comic art, I am always looking for a way to achieve those aesthetics through 3D, breaking away from the realism that usually sets the bar for the way we use these software, with a fresh approach that can be in sync with my own personal taste and the way I actually used to paint and sketch.
There are many ways to create and develop toon shaders and a variety of different styles to explore, and sometimes it can appear complex, but in this quick step by step I will take you through a simplified process that I used to create my piece ‘Break Time’.
I will cover setting up the scene, creating toon material and texturing geometries using the Arnold Renderer Toon shading system in order to create a stylised 3D scene. After creating the scene I use Photoshop for post-pro to push the image even further.
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01 START WITH A SKETCH
I usually try to begin with some quick thumbnails and sketches in my sketchbook to form some initial ideas and compositions; whether I’m working in 3D software or painting in 2D, it helps me to have a basic idea of what I am hoping to achieve.
02 SET UP THE SCENE
Next, I set up my scene with some 3D-scanned rock geometry using Quixel Bridge. It’s good to mention here that I don’t need the textures and am only using the geometries to mix and create a base for my landscape.
This story is from the November 2021 edition of 3D World UK.
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This story is from the November 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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