MADE FOR EVERYONE
3D World UK|January 2021
3D World charts the unconventional 26-year journey of Blender, from attic to industry outsider, all the way to legitimate 3D contender
MADE FOR EVERYONE

Imagine that you’ve invested many thousands of euros and decades of your life developing software that creates worlds. Modeling, rigging, 3D animation, 2D animation, simulation, rendering, compositing, motion tracking, and video editing. In short, everything an artist needs. How much would you charge for this software? Think about it. Maybe you’d like a villa in Palo Alto? Or an office by Norman Foster? Or even a McLaren F1? Maybe you want to drive your McLaren F1 from your villa in Palo Alto to your office by Norman Foster? No judgment: billions of people want some variation of this life. Besides, you’ve made sacrifices. You help creative people make beautiful things. You deserve it.

But, practically, villas aren’t cheap. You’ll need the money and lots of it. How about charging people for a monthly or annual subscription? Or a one-off license? Or payment for commercial usage? How about nothing? How about the software is free to download and free to use for anyone anywhere for whatever purpose, forever and ever?

How about you’re happy if somebody makes a whole feature film with your program and you get zilch in return? In which case, the obvious question is, ‘why?’

BLENDER BEGINS

This story is from the January 2021 edition of 3D World UK.

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This story is from the January 2021 edition of 3D World UK.

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