Adapt Or Die
Empire|January 2017

Michael Fassbender and Justin Kurzel, the Duo Behind Assassin's Creed, Think They've Finally Found the Secret to a Great Video-game Adaptation: Treat It Like Shakespeare.

Nev Pierce
Adapt Or Die

JUSTIN KURZEL HAS DONE HIS BACK IN.

Damaged a disc. It’s October 2016, and the 42- year-old Australian behind last year’s acclaimed take eonMacbeth is deep into post-production on his follow-up, a project so intense it has led to him popping painkillers. The film that is demanding such fearsome dedication? Well, it’s not a fresh spin on The Tempest. . Instead, it’s an adaptation of a video-game franchise about a parkouring hitman: Assassin’s Creed. The Ubisoft series has sold 93 million copies and counting. It blends science-fiction with historical fact, engulfing you in a worldwide conspiracy while allowing you to jump off tall buildings and skewer enemies with wrist-mounted blades. And this big-screen version has a lot riding on it. Not only do all involved hope it will be a franchise-launcher; if it works it’ll also be the first film based on a video game to, well, not suck.

“You want to have the DNA of the game experience,” says the quietly spoken, thoughtful Kurzel of his new film, as he sips a Coke in the air-conditioned environs of a London hotel. “But you want it to feel like a piece of cinema. You want to feel, ‘This is real. This existed.’”

Which is all very admirable, but this still isn’t really what you’d expect from a director steeped in Shakespeare, or from someone who made his big-screen debut with intensely disturbing Australian serial-killer true story Snowtown. Except, well... while you can be sure Assassin’s Creed will be a good deal more fun, it too deals in intriguing ideas of destiny, character and the history of violence. It’s all in the blood.

This story is from the January 2017 edition of Empire.

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This story is from the January 2017 edition of Empire.

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