Supernatural assassin Emily Kaldwin goes up against an evil genius and an army of mechanical soldiers in DISHONORED 2.
My target in The Clockwork Mansion, an early Dishonored 2 mission, is the brilliant, evil Kirin Jindosh, Grand Inventor to the Duke and creator of the terrifying Clockwork Soldiers. These mechanical killing machines are agile, armored, and merciless, and Jindosh is building an army of them. He has to be dealt with, but he knows I’m coming for him. He waits patiently for me in a grand house of his own design—the beautiful but deadly Clockwork Mansion.
I’ve chosen to tackle this mission as Emily Kaldwin, a new playable character in Dishonored 2. She’s been marked by the Outsider and granted supernatural powers, some of which are similar to the ones her father Corvo Attano used in the first game, and others that are wildly different.
She finds the mansion apparently deserted. I’m immediately struck by how richly detailed the environmental design is. I can see glass cases containing bizarre clockwork contraptions, a colossal stone sculpture of a Lovecraftian sea monster, and a variety of paintings of sullen-looking aristocrats and jungle landscapes. The first game was gorgeous enough, but Arkane’s artists have taken their craft to the next level in the sequel.
The calm doesn’t last. I enter a room with a large staircase and suddenly I’m faced with a Clockwork Soldier. They’re tall, intimidating things, but strangely slender and elegant. The enormous, razor-sharp blades it has for arms glint menacingly, but it doesn’t attack. Jindosh’s voice crackles over a speaker, introducing me to his creation, full of pride. It seems he couldn’t resist showing it off before activating it. But as he marvels at his invention, I notice a small control box. I use a rewire tool on it, and at once the robot is on my side. It stomps off down a corridor and I watch it kill two guards, then get destroyed by one of its metal brothers.
This story is from the Holiday 2016 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the Holiday 2016 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder