Crossovers aren’t unusual for Final Fantasy XIV. The constantly growing MMO has had its fair share of teamups with other games since it launched in 2010, with special events running alongside massive expansions over the years. Characters from other Final Fantasy games have made special appearances, and series including Monster Hunter and Dragon Quest have got in on the action. But Nier is rather different from those, considering its subversive brand of nihilistic philosophy.
Even so, Final Fantasy XIV never does things by halves. The Nier: Automata crossover raid series, YoRHa: Dark Apocalypse, incorporates many themes from its source material, and is being written by famed Nier series creator Yoko Taro. We spoke with the man himself, and with Final Fantasy XIV’s producer and director, Naoki Yoshida, about kicking off the first part of the raid series.
OPM: Nier: Automata doesn’t seem like an obvious choice to cross over with Final Fantasy XIV. How did the idea come about? Yoko
Taro: I think this project came about when I had the opportunity to talk with producer Yoshida for a completely different matter. But I was eating a delicious steak at the time, and I was so invested in it that I wasn’t listening. (Just kidding.)
Naoki Yoshida: From all over the world, we had been receiving requests saying that they want to wear outfits from the Nier series and for us to collaborate. Then I thought that it would be much more interesting to collaborate on a game level rather than just equipment. Plus I wanted to work with Yoko-san so I bribed him with drinks and steak.
OPM: How closely did you work together when designing the YoRHa: Dark Apocalypse raids?
This story is from the March 2020 edition of Official PlayStation Magazine - UK Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the March 2020 edition of Official PlayStation Magazine - UK Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird