“PS5’s specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture,” says Dalcò as we dig into how PS5 will offer higher visual fidelity. “Our studio has come a long way over four years and Martha Is Dead will strive for photorealism.”
The developer has always placed believability at the heart of its games, and PlayStation 5 will make that more achievable. “We’re excited to see next-generation hardware incoming to support us bringing our vision to players,” adds Dalcò.
What PlayStation 5’s graphical boost over PS4 means is we’ll be seeing incredibly detailed textures in our new games. Dalcò explains: “We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capability that we were waiting for!”
NEXT-GEN STORY Dalcò tells us that a high level of graphical detail – the studio wants to make Martha Is Dead one of the year’s most realistic games – is crucial to telling the game’s story, particularly as it is designed to deeply unsettle us.
This story is from the April 2020 edition of Official PlayStation Magazine - UK Edition.
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This story is from the April 2020 edition of Official PlayStation Magazine - UK Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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