Bioware’s Attempt To Make A Destiny-Beater Disappoints On So Many Levels
Hence Anthem, the company’s first attempt at a game-as-a-service, designed to be played by a number of people at once and support a lucrative, cashflow-generating loot system, providing income long after all its players have completed its storyline. There we all were, thinking that the main thing BioWare did better than everyone else was storylines. But, it seems, you can’t fight the economic demands of the modern games industry.
Anthem, at least, is still a BioWare game, and it’s true that there are areas in which the developer’s skill shines through. But, alas, it has taken BioWare so far outside of its comfort zone that it lacks even the vaguest semblance of coherence.
At least Anthem is easy enough to describe – it’s basically a thirdperson version of Destiny. Thus, it blends shooting with RPG style character progression (although so far, it lacks PvP).
Rather than flitting from planet to planet, though, the game takes place in a single, huge open world on a half-formed planet, whose creative force, the Anthem Of Creation, is out of control and causing cataclysms. Similar to Destiny, Anthem contains various factions for you to fight, including alien-like Scars, the evil Dominion (who seek godlike control over the planet) and random Outlaws who just like to cause chaos.
Dirge not anthem
This story is from the May 2019 edition of Official Xbox Magazine.
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This story is from the May 2019 edition of Official Xbox Magazine.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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