In the summer of 2019 a group of Olympians assembled in Atlanta, Georgia, to discuss development of the god-themed MOBA, Smite. The Olympians were players halfway through their year-long terms as council members, each there to represent player interests across Smite’s multiple modes, platforms, and community niches.
The idea for using player councils originated with Smite’s sibling game Paladins in the run-up to the 2018 Hi-Rez Expo event. The Paladins team were focusing on quality and community, explains brand director Alex Cantatore. Their thinking was, “It would be great to actually just get [the community] involved in the decision-making process and give them early looks at the things that we’re doing and find out if this is something we should be doing.”
There had also been a slight shift in the workforce. “We have some people on staff here that had worked for CCP for a long time,” says Hi-Rez CEO Stew Chisam. “They had some insights into how valuable [player councils] could be.” CCP’s space MMORPG EVE Online has an elected Council of Stellar Management (CSM). The CSM works with devs to improve EVE which is what Chisam is referencing, although in EVE’s specific case the CSM is also an occasional inflection point in massive digital interstellar warfare.
This story is from the May 2020 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the May 2020 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder