Playing this FPS sequel is… exhausting. After three hours, I feel like my nervous system needs a vacation. Any good shooter demands something from your reflexes, learning how to aim while dodging incoming fire, but that’s just learning how to breathe in Doom Eternal. Properly operating your entire body—and staying alive—is a lot harder.
The game on ‘ultraviolence’, its version of ‘hard’ difficulty, is the most stressed I’ve been playing a game in a long time because almost every fight has me feeling like I’m on the ragged edge. It’s been a couple of years since I played any of id Software’s 2016 Doom, the surprisingly great reboot that Eternal is following upon, but I don’t remember it feeling like this. Doom was fast, rabid, and satisfying in its brutality and the ways it encouraged aggression to stay alive. You had to perform melee ‘glory kills’ to wrench life-refilling power-ups from enemies, and you’d pull out the chainsaw at key moments to turn an enemy into a geyser of blood and ammo refills. Eternal starts at a level of intensity Doom may only have reached towards the end.
The sequel gives you those basic tools in the first five minutes and then keeps layering on more for the first three hours. It’s overwhelming, but Eternal’s goal here is to essentially give you access to superpowers and then force you to learn how to use them instinctively, or you die.
This story is from the April 2020 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the April 2020 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder