It would be so, so easy to write off Teardown as just a tech demo. A simple framework of maps, tools, and missions built to show off developer Dennis Gustaffson’s incredible voxel destruction technology. But over its 18-month stretch in Early Access, Teardown has proven itself not only a stunning display of technical prowess, but also a bloody good little heist-’em-up, and the most creative sandbox platform since Garry’s Mod.
Teardown is, first and foremost, all about that destruction. It’s a game of wooden shacks, concrete walls, metal catwalks, and plaster corridors—all of which respond appropriately to being wailed on with a sledgehammer. Despite its blocky appearance, Teardown’s worlds break in wonderfully convincing ways. Metal pipes bend when supports are removed, while plaster walls chip away to expose sturdier brickwork, kicking up dust as they crumble.
Teardown’s genius, however, is in how it brings method to this madness. The game’s campaign tasks you with a series of destructive heists to pull off with a limited set of tools. You have unlimited hammer swings, sure, but that won’t get you through brick walls—and while you’ll slowly unlock an array of blowtorches, shotguns, bombs, and rocket launchers, their uses are limited.
This story is from the August 2022 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the August 2022 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios