THE ART OF BRIAN SUM
ImagineFX|September 2023
Dominic Carter talks to the mech master about honing his cyberpunk visions, character designs, and his new artbook
THE ART OF BRIAN SUM

The future may be impossible to predict, but thanks to the art of Brian Sum we have a decent idea of what it may look like. That's because the prolific cyberpunk artist, who has worked with the likes of ILM, BioWare and Microsoft, has developed a style that has defined the mech genre.

With hundreds of his illustrations recently released in AFTRMRKT (www.aftrmrktstore.com) - an artbook that has been over seven years in the making - we caught up with Brian to learn more about his work and what putting the compendium together has taught him.

Tell us a little about your background as a concept artist. How did you get started, and what has your career been like so far?

I got my first real experience as a concept artist with BioWare working on Dragon Age: Origins. At the time I was still experimenting and learning the tricks of the trade. It wasn't until I started working on Mass Effect 2 that I found a passion for the sci-fi genre.

Over time I guess I've kind of followed what I enjoy designing and have evolved to becoming an industrial design and hard surface specialist.

Which artists have inspired you the most and why?

I've been inspired by so many artists through the years, but if I had to choose the ones that have had a huge impact on my work, they would be Syd Mead and Moebius. Syd Mead's vision of the future feels awe-inspiring yet grounded, and his work remains timeless even today. I've always been drawn to his technical drawings and his draughtsmanship.

I love Moebius's surreal dreamlike style. His work is playful, and his designs offer an interesting range of varieties. Both are great artists but it's their ideas, whether it be architecture or costume design, that really makes them masters of their crafts.

Outside of other artists, where do you get your inspiration from?

This story is from the September 2023 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the September 2023 edition of ImagineFX.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM IMAGINEFXView All
PAINT EPIC BATTLES IN TRADITIONAL INK
ImagineFX

PAINT EPIC BATTLES IN TRADITIONAL INK

Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide

time-read
5 mins  |
January 2025
CONJURE MAGIC ILLUSTRATIONS
ImagineFX

CONJURE MAGIC ILLUSTRATIONS

Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches

time-read
5 mins  |
January 2025
First Impressions
ImagineFX

First Impressions

We discover the early influences that inspired the artist

time-read
6 mins  |
January 2025
ZBrush for iPad
ImagineFX

ZBrush for iPad

GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant

time-read
1 min  |
January 2025
BenQ GW2786TC
ImagineFX

BenQ GW2786TC

GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks

time-read
1 min  |
January 2025
Huion Kamvas Pro 19
ImagineFX

Huion Kamvas Pro 19

TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace

time-read
3 mins  |
January 2025
DRAGON OFORCEC
ImagineFX

DRAGON OFORCEC

Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.

time-read
4 mins  |
January 2025
DUNGEON MASTERS
ImagineFX

DUNGEON MASTERS

ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration

time-read
7 mins  |
January 2025
Erik Ly
ImagineFX

Erik Ly

Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.

time-read
2 mins  |
January 2025
2D meets 3D: How the workflows are merging
ImagineFX

2D meets 3D: How the workflows are merging

Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing

time-read
5 mins  |
January 2025