The cast of Clair Obscur: Expedition 33 are very impatient, for turn-based RPG characters. Rather than stand and politely soak up damage when attacked, they’ll spring aside or meet their assailant with a slick parry and counter – at least, they will if you time your button presses right. Perhaps it’s something to do with the energy of youth, which is endemic throughout the party, and indeed the world of Expedition 33 as a whole. At the centre of the plot lies a countdown to the end of humanity, as each year a fateful number ticks down by one, and anyone of that age or older simply disappears. With the number now at – you guessed it – 33, people in their early 30s are now civilisation’s elders, with a very short window left to stop the phenomenon. No wonder they won’t stand still.
A similar youthful urgency fuelled the creation of Expedition 33. It began, first and foremost, as the brainwave of Guillaume Broche, who started the project by himself at home six years ago while working on The Division 2 at Ubisoft. Gradually, he began to gather a party of developers around the idea, including Ubisoft colleague Tom Guillermin, artist Nicholas MaxsonFrancombe and writer Jennifer Svedberg-Yen. “Jenn joined very early on as a voice actress,” Broche recalls, “and quickly became co-writer and lead writer. Then it built very organically – just for fun in the beginning. Everybody was working for free.”
This story is from the Christmas 2024 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the Christmas 2024 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart