Vampires. An odd choice, we’ve always thought, for the villains of the latest entry in the Arkane canon. In most of its games, even the end-of-level bosses tend to be frail human beings – supernaturally powerful in what they can do to you, perhaps, but able to be taken down with just a couple of shots, or a single knife in the back. “The average enemy in [Dishonored] was, like, an elderly aristocrat,” says Arkane Austin studio director Harvey Smith. “So what do you do? You can’t turn them into, you know, Hitler in a mech suit.” We’re having this conversation in Bethesda’s London HQ, watched over by a screensaver image depicting BJ Blazkowicz. “Well, you could do that, but…”
The point is that creatures of the night tend to be a little hardier. Arkane loves diegetic explanations for its design decisions, and we wonder if this might be a way of explaining the need to extend their health bars when four players are out slaying together. “We don’t do the bullet-sponge thing, because it’s not as much fun,” Smith says, to our relief. “That gets obnoxious, where you’re just dumping clip after clip into them.” We only get to play Redfall solo – and Smith concedes that there is a little damage scaling when more players enter the fray -but in this mode at least vampires can be put down with a single well-aimed shot. Although that’s not, strictly, the end of them. If you don’t finish them off – with fire, electricity or a good old-fashioned stake – they’ll eventually revive, like Dracula rising from the grave again at the end of the movie.
This story is from the May 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the May 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image