Things might be a bit parky in the aptly named Winter’s Edge, but young rat Arlo is looking on the bright side. After all, his father is about to take him out on his first hunt – a rite of passage for which he’s been preparing for some time. Within this fortified settlement, the rodent townsfolk seem rather satisfied with their lot, if the hubbub around the castle is anything to go by. And they don’t have to worry about the amphibious aggressors their kind in the south are constantly having to fend off. “Why,” narrator Doug Cockle asks, his bassy growl ladling on thick helpings of portent, “should he want for more?” Well, we’re about to find out.
A sequel to Odd Bug Studio’s side-scrolling Soulslike – think Wind In The Willows meets Game Of Thrones with splashes of Hollow Knight, Unto The End and Salt And Sanctuary – was always on the cards, producer and designer Jack Bennett tells us. “Even when we first signed with United Label, we were saying we want to take this game further,” he says, citing Westeros as a major inspiration for expanding the ‘Ratdom’ and the potential for “loads of stories and races and characters” within that world.
This story is from the June 2024 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the June 2024 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart