Doom creator and FPS pioneer John Romero is PC gaming royalty. His career in the videogame industry is incredibly storied, too, with dizzying highs and some hellish lows. For the first time, though, Romero is telling his own entire story in his new autobiography, Doom Guy, from his early childhood learning to code, through to the exciting new FPS he’s working on in 2023.
PC Gamer: Is it fair to say that a fear of being left behind was a key motivator for you when learning to code as a child?
John Romero: Yeah. The feeling that I was behind the curve, was when I really recognized early on that I loved making games, and I really loved programming. Because game development in the early ’80s was so solitary, and it was something that… I didn’t know anyone else that did it. There were so few people doing it back then.
So I just looked up to those programming heroes of mine, and just tried to create animations and techniques that would be quality enough, and then, really, it comes down to design. You know, coming up with a design that people would really like, or that I would really like, mostly.
PCG: Recalling making games in the 1980s, you say that, “Finding another game programmer at the time was like a needle in a haystack.” That’s obviously a culture that is hugely different from today. Can you expand on that?
This story is from the October 2023 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the October 2023 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder