CG student Morten Solgaard Pedersen takes you through his process for constructing an atmospheric sci-fi painting.
Find out how to color match textures…
In this making of I will talk about my process – from initial thumbnail to fully rendered final image. Some of these steps are crucial and something that I will always do, others are specific to this painting; no painting is approached in the exact same way. I will go through the most important parts of the process and focus on the most useful techniques, including matching the colors and values of a photo to my work, and how to design a painting like this. I will do my best to explain my decisions and thought processes; in my experience tools and techniques can only take you so far, you need to know theory as well.
01 Thumbnail and color: The first and probably most crucial part of creating any piece is exploration and thumbnailing. My idea for this piece was to convey a feeling of arriving at an unfamiliar place in the early morning. With that in mind I drew several quick sketches focusing on the composition rather than working on the building and character designs; getting the values, mood, and colors right according to my concept is more important. Basically if it will affect the final image I wanted to get it figured out now rather than at a later stage, there is no point moving forward with something that doesn’t work.
To speed things up I took a photograph of a sunset and used it as the basis for the environment, it helped to set the lighting conditions of the whole piece and will make future steps easier to get right. It is very important to look up references for every part of your work, whether this is the mood, design, or setting. Guessing will not do you any favors unless you are very experience, and have a large amount of mental references.
This story is from the January 2017 edition of 2DArtist.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the January 2017 edition of 2DArtist.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Bright, Energetic Illustrations
Principle artist at Riot Games, Tyson Murphy talks to us about keeping motivated and working on League of Legends.
Speed Painting Magic Effects: Fire Magic
Concept Artist Klaus Pillon Teaches You How To Use Photobashing To Put Together A Cinematic Magic Fantasy Of A Fire Wielding Mage.
Distinctively Surreal Artworks
Gediminas Pranckevicius discusses his career and showcases his illustrations for picture books, album covers and software delelopers.
Reimagine Theseus And The Minotaur
Learn how to create a new setting for a classical Greek myth with concept artist Sina P. Kasra.
Dramatic Game Concepts
Bartłomiej Gaweł, Principal Concept Artist at CD PROJEKT RED, discusses the importance of storytelling in art, and showcases his work on The Witcher games.
Bold And Colorful Illustrations
We talk to illustrator and designer Kiersten Eagan about what keeps her inspired and how she channels her creativity.
Painting An Atmospheric Sci-Fi Scene
CG student Morten Solgaard Pedersen takes you through his process for constructing an atmospheric sci-fi painting.