With EA getting microtransactions so terribly wrong – especially with Star Wars Battlefront II, the downward spiral of a rollercoaster ride it gave itself was so blindingly fast that it’s so difficult to keep up.
Now that things have slowed down a bit, I thought I’d cover everything else that happened, which brings me nicely to a message that EA has made abundantly clear, even to those with cognitive impairment – microtransactions have no place in a premium game.
Of course, everyone is entitled to their opinion. And on the topic of microtransactions, there are two main camps – those who believe as I do, that microtransactions don’t belong in US$60 (RM250) games, and those who are objectively wrong. And I now say this with more confidence than ever due to two things that EA did. The first is telling its investors that turning off microtransactions won’t affect their bottom line. The other being the improvement to in-game rewards in Star Wars Battlefront II.
This story is from the January 2018 edition of HWM Malaysia.
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This story is from the January 2018 edition of HWM Malaysia.
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