Ghost Recon Wildlands Awesome Co-op, but the Storyline and Missions Are a Bit Disappointing.
A South American drug cartel, a roster of unmemorable characters, wavering storyline and an added but unnecessary CIA angle played out in an almost picturesque Bolivian outback. All this may sound like a seemingly predictive Hollywood action flick, but unfortunately, this in essence is Tom Clancy’s Ghost Recon Wildlands. That being said, the latest squad-based game does give an all new perspective to the tactical shooter genre offering an open world to browse, manipulate and make use of during missions. Ubisoft has opened up a world of possibilities (both good and bad), without hindering with the ethos of the franchise and its signature trick – the “Sync shot”.
Vast picturesque outback
Ghost Recon Wildlands is an open world game in the true sense of the word. You can just hop onto a helicopter right from the very start of the game and fly to the end of the map. The whole game world is open for exploration and what a world Ubisoft has created. The AnvilNext engine used in this game has one of the farthest draw distance I have encountered and that in tandem with the picturesque Bolivian landscape makes the game a treat to look at. The South American country is full of jungles, remote hillside farms, mountains, snow covered tracks, salt flats and myriad of other eye-candy locations. However, if you are looking for Crysis level finesse in the wild shrub growing near your feet, you will be quite disappointed.
The slippery plot
This story is from the April 2017 edition of SKOAR!.
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This story is from the April 2017 edition of SKOAR!.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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