INSIDE PSVR2
While Sony’s second PSVR headset was announced in 2021, CES was used to reveal technical specifics, placing PSVR2 as a rival to higher-end sets on the market today, with a resolution of 2,000x2,040 pixels per eye and a 110-degree field of view. Valve’s Index may improve on the latter point, but Sony is nevertheless committed to considerable performance, alongside refined accessibility, with a single cable connecting the unit to a base PS5. Eye tracking is perhaps PSVR2’s standout feature, although efforts underway with Meta’s Project Cambria headset suggest that it will include similar functionality. Where Meta may not match up to Sony’s approach is with the PSVR2 headset’s feedback mechanism, which is based on the lauded rumble technology used in DualSense controllers, albeit powered via a single motor rather than a pair in tandem. On the tracking side, meanwhile, PSVR2 incorporates an insideout system, removing the need for an external camera.
Following the explosion of interest in modern VR thanks to 2012’s Oculus Rift Kickstarter, the energy surrounding the scene has fluctuated, spiking with the launch of hardware such as PSVR and Oculus Quest, but nowadays taking a back seat to metaverse and cryptocurrency hype in many investors’ eyes. Rather than harming the efforts of VR hardware and software developers, however, this reduced profile may end up benefitting everyone involved. Out of the spotlight, the market has continued to grow significantly – driven lately by strong Oculus Quest 2 sales – while on the big stage Sony chose PSVR2 as its headline story at CES 2022 on January 4.
This story is from the March 2022 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the March 2022 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas