Die With Honour In Sekiro: Shadows Die Twice
Games TM|Issue 205

With a fresh take on an old concept, can from software disrupt the action genre? We get our hands on it to find out once and for all.

Die With Honour In Sekiro: Shadows Die Twice

You can feel it brushing over you in an instant; the winds of change guiding FromSoftware towards an all-new horizon. We are going to go right ahead and suggest that you check your expectations at the door; after we seized upon the opportunity to get our hands on the studio’s latest endeavour, it’s clear that it has about as much in common with the SoulsBorne games as Chromehounds did to Armored Core. The studio – led as ever by the enigmatic Hidetaka Miyazaki – has made no secret of its desire to start afresh. FromSoftware has, after all, poured much of its creative energy and resources into refining a single design philosophy over the decade. It’s finally time for the studio to do what it does best: free itself from the shackles of an exhausted formula in an effort to fully unleash its imagination and see where that may lead it.

The result is Sekiro: Shadows Die Twice, a stealth-action experience heavily inspired by the myth and legend that helped define the late-16th century Sengoku period of Japan. You take control of a shinobi dubbed Sekiro, the One-Armed Wolf, who is duty-bound to reclaim a young lord that was kidnapped under his charge. To do so, you must step into the heart of the Ashina clan, although completing such a task is far easier said than done, for in this world nothing is quite what it seems.

While previous FromSoftware action-RPGs have been built around a foundation of slow, cautious play – forcing you to seize upon any opportunities that may present themselves with methodical precision – Sekiro is a stark shift away from this mentality. Here, you must make full use of your shinobi training, utilising more aggressive tactics and decisive actions in combat to progress.

This story is from the Issue 205 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Issue 205 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM GAMES TMView All
Taking Fight
Games TM

Taking Fight

We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.

time-read
10+ mins  |
Issue 205
Everything Old Is New Again In Resident Evil 2
Games TM

Everything Old Is New Again In Resident Evil 2

Hands-on with Capcoms stunning reimagining of a survival horror classic.

time-read
3 mins  |
Issue 205
Battlefield V Is Well Worth Your Time And Attention
Games TM

Battlefield V Is Well Worth Your Time And Attention

Hands-On Ahead Of The Delay.

time-read
2 mins  |
Issue 205
The God Father
Games TM

The God Father

Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.

time-read
10+ mins  |
Issue 198
A Plague Tale: Innocence Is Not A Game For The Musophobic
Games TM

A Plague Tale: Innocence Is Not A Game For The Musophobic

An emotional adventure through a world wrought with decay… and rats.

time-read
4 mins  |
Issue 198
In Other Waters Is A Surreal Exploration Of The Unknown
Games TM

In Other Waters Is A Surreal Exploration Of The Unknown

HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE

time-read
3 mins  |
Issue 199
Games TM

Soon We Will All Bask In The Glow Of Ooblets

WE TAKE ANOTHER SPIN AROUND BADGETOWN TO SEE HOW DEVELOPMENT IS COMING ALONG

time-read
3 mins  |
Issue 200
Papers, Please Meets Dystopian Britain In Not Tonight
Games TM

Papers, Please Meets Dystopian Britain In Not Tonight

BREXIT, PLEASE

time-read
2 mins  |
Issue 200
Can Wargroove Surpass Its Biggest Inspiration?
Games TM

Can Wargroove Surpass Its Biggest Inspiration?

CHUCKLEFISH IS TAKING THE FIGHT STRAIGHT TO INTELLIGENT SYSTEMS

time-read
2 mins  |
Issue 200
Something To Remember - Forgotton Anne
Games TM

Something To Remember - Forgotton Anne

When it comes to detailing the virtues of games, the term ‘cinematic’ is bandied around so often that its significance is all but lost. However, there are few games as deserving of the accolade as Forgotton Anne.

time-read
2 mins  |
Issue 200