Soon We Will All Bask In The Glow Of Ooblets
Games TM|Issue 200

WE TAKE ANOTHER SPIN AROUND BADGETOWN TO SEE HOW DEVELOPMENT IS COMING ALONG

Soon We Will All Bask In The Glow Of Ooblets

Having had the chance to sit down and play Ooblets again, we have to say we’re still sitting in the glow of the experience. We don’t want to get too overblown about it, because Ooblets is a relatively small and easy-going kind of experience that doesn’t really suit traditional levels of hype. That said, it is such a gorgeous, laid-back and delightful game to play that we feel duty bound to pass the word along; Ooblets is really cool and you’re going to love it.

We were still on an early build of the game, so it had its little jittery moments (also it was in the midst of a big convention with hundreds of gamers passing through, so the PC was getting a hefty workout), but the core of what Rebecca Cordingley and Ben Wasser have been creating is firmly in place with regards to art style, customisation, general tools and mechanics and it all combines into something very engaging, but also really relaxing.

This story is from the Issue 200 edition of Games TM.

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This story is from the Issue 200 edition of Games TM.

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