Dreams Needs To Emerge From The Shadows Of Development
Games TM|Issue 204

Will a Lack of Community Visibility Harm This Expressive Game Creation Tool?

Dreams Needs To Emerge From The Shadows Of Development

Who is this for, really?

It’s a question that we find ourselves coming back to time and time again in our more cynical moments. Dreams – obtuse by its very nature – demands a lot to fully wrap our head around what it is attempting to offer. Every time we are given a fresh look at the upcoming PlayStation 4 exclusive we find ourselves thrust into a pursuit of understanding, of trying to figure out exactly what it is that Media Molecule has spent the last six years investing its time, resources, and creative energy into constructing, because sometimes it all seems like a lot.

Dreams isn’t a video game in the traditional sense, even less so than LittleBigPlanet; if you want to get all arty about it, Dreams is but an empty canvas awaiting a brushstroke – good lord this makes us sound so pretentious and there really isn't a lot of that about Media Molecule. Charming, quaint, hipsterish and chintzy seem like more comfortable monikers.

This story is from the Issue 204 edition of Games TM.

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This story is from the Issue 204 edition of Games TM.

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