Inner Space
Games TM|Issue 205

We Join Shedworks To Get A Behind-the-scenes Look At Sable, One Of 2019s Most Spirited And Evocative Adventure Games.

Inner Space

So many great science-fiction stories work best when their heads are not in the stars. When they look beyond the spectacle of worlds colliding, taking time to zero in on the human condition (or close alien approximation), they reflect back to us something personal. We so often find ourselves propelled to worlds unknown, but it’s the stories that drag us back to the ground, that make these adventures in other times and worlds so relatable and, hopefully, irresistible.

An easy point of comparison for Sable would be Star Wars, but not in the way that you might necessarily expect. Consider for a second our introduction to Rey on Jaku, at the 11th minute mark of The Force Awakens; do we find the character so immediately intriguing because we know that she will soon embark on the adventure of a lifetime? Or is it because we can’t help but imagine all of the adventures that have led her to this moment, as the lens of a camera first finds her out there, in a seeming wasteland?

We would like to believe it is the latter, and it’s here where Sable finds focus too, grounded, but looking up at the stars. Daniel Fineberg and Greg Kythreotis, the co-founders (and only members) of Sable’s development studio Shedworks, found inspiration in a similar concept; one that was compelling enough that in the spring of 2017 the pair took to Kythreotis’ parents’ garden shed in North London to begin prototyping concepts that played with that very idea of a personal journey through a very alien world. The humble garden shed, once again the launchpad for giant ideas.

This story is from the Issue 205 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Issue 205 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM GAMES TMView All
Taking Fight
Games TM

Taking Fight

We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.

time-read
10+ mins  |
Issue 205
Everything Old Is New Again In Resident Evil 2
Games TM

Everything Old Is New Again In Resident Evil 2

Hands-on with Capcoms stunning reimagining of a survival horror classic.

time-read
3 mins  |
Issue 205
Battlefield V Is Well Worth Your Time And Attention
Games TM

Battlefield V Is Well Worth Your Time And Attention

Hands-On Ahead Of The Delay.

time-read
2 mins  |
Issue 205
The God Father
Games TM

The God Father

Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.

time-read
10+ mins  |
Issue 198
A Plague Tale: Innocence Is Not A Game For The Musophobic
Games TM

A Plague Tale: Innocence Is Not A Game For The Musophobic

An emotional adventure through a world wrought with decay… and rats.

time-read
4 mins  |
Issue 198
In Other Waters Is A Surreal Exploration Of The Unknown
Games TM

In Other Waters Is A Surreal Exploration Of The Unknown

HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE

time-read
3 mins  |
Issue 199
Games TM

Soon We Will All Bask In The Glow Of Ooblets

WE TAKE ANOTHER SPIN AROUND BADGETOWN TO SEE HOW DEVELOPMENT IS COMING ALONG

time-read
3 mins  |
Issue 200
Papers, Please Meets Dystopian Britain In Not Tonight
Games TM

Papers, Please Meets Dystopian Britain In Not Tonight

BREXIT, PLEASE

time-read
2 mins  |
Issue 200
Can Wargroove Surpass Its Biggest Inspiration?
Games TM

Can Wargroove Surpass Its Biggest Inspiration?

CHUCKLEFISH IS TAKING THE FIGHT STRAIGHT TO INTELLIGENT SYSTEMS

time-read
2 mins  |
Issue 200
Something To Remember - Forgotton Anne
Games TM

Something To Remember - Forgotton Anne

When it comes to detailing the virtues of games, the term ‘cinematic’ is bandied around so often that its significance is all but lost. However, there are few games as deserving of the accolade as Forgotton Anne.

time-read
2 mins  |
Issue 200