Scavengers: A New Breed Of FPS
Games TM|Issue 200

JOSH HOLMES RESURFACES AFTER LEAVING HALO BEHIND AND ESTABLISHING A BRAND NEW STUDIO, MIDWINTER GAMES

Scavengers: A New Breed Of FPS

You left 343 Industries back in 2016; what’s been going on, Josh?

I’ve been pretty stealth for the last year, haven’t I? I’ve been hunkered down in a little group…

Midwinter Games established in late 2016! How has it been?

There were four of us – three of us came from the Halo team at 343. Throughout the course of 2017 we have been working on the concept for Scavengers and building the team out; now we are about 17 people and I hope we can peak it out around 25. We are trying to build a small tight-knit group of developers that are all passionate about the game that we are building.

Talk to us about Scavengers… what’s the deal?

Okay, so Scavengers is a multiplayer, session based game in which players compete to explore, loot, level up and escape a frozen, winterised world. It’s set in the not-so-distant future where a cataclysmic event has plunged the world into a new ice age.

This story is from the Issue 200 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Issue 200 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM GAMES TMView All
Taking Fight
Games TM

Taking Fight

We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.

time-read
10+ mins  |
Issue 205
Everything Old Is New Again In Resident Evil 2
Games TM

Everything Old Is New Again In Resident Evil 2

Hands-on with Capcoms stunning reimagining of a survival horror classic.

time-read
3 mins  |
Issue 205
Battlefield V Is Well Worth Your Time And Attention
Games TM

Battlefield V Is Well Worth Your Time And Attention

Hands-On Ahead Of The Delay.

time-read
2 mins  |
Issue 205
The God Father
Games TM

The God Father

Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.

time-read
10+ mins  |
Issue 198
A Plague Tale: Innocence Is Not A Game For The Musophobic
Games TM

A Plague Tale: Innocence Is Not A Game For The Musophobic

An emotional adventure through a world wrought with decay… and rats.

time-read
4 mins  |
Issue 198
In Other Waters Is A Surreal Exploration Of The Unknown
Games TM

In Other Waters Is A Surreal Exploration Of The Unknown

HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE

time-read
3 mins  |
Issue 199
Games TM

Soon We Will All Bask In The Glow Of Ooblets

WE TAKE ANOTHER SPIN AROUND BADGETOWN TO SEE HOW DEVELOPMENT IS COMING ALONG

time-read
3 mins  |
Issue 200
Papers, Please Meets Dystopian Britain In Not Tonight
Games TM

Papers, Please Meets Dystopian Britain In Not Tonight

BREXIT, PLEASE

time-read
2 mins  |
Issue 200
Can Wargroove Surpass Its Biggest Inspiration?
Games TM

Can Wargroove Surpass Its Biggest Inspiration?

CHUCKLEFISH IS TAKING THE FIGHT STRAIGHT TO INTELLIGENT SYSTEMS

time-read
2 mins  |
Issue 200
Something To Remember - Forgotton Anne
Games TM

Something To Remember - Forgotton Anne

When it comes to detailing the virtues of games, the term ‘cinematic’ is bandied around so often that its significance is all but lost. However, there are few games as deserving of the accolade as Forgotton Anne.

time-read
2 mins  |
Issue 200