Shadow Of The Tomb Raider
Games TM|Issue 205

With Its Lush Vegetation And Infinitive Nooks And Crannies, Its Difficult Not To Get Lost In Crofts Surroundings Both Figuratively And Literally.

Shadow Of The Tomb Raider

Lara Croft makes a mistake. It’s an almighty – cataclysmic, even – error of judgment, but perhaps one we’ve been expecting. After all, we’ve spent many years in Croft’s company, and we’ve seen firsthand how audacious she can be. For an archaeologist, she’s peculiarly cavalier about the people and places her adventures destroy along the way, and cares little for the centuries-old architecture that crumbles beneath her scrambling feet, or dissolves in a hail of bullets. Croft’s dogged recklessness continually endangers not just herself, but those around her, too.

This is what’s so refreshing about Shadow Of The Tomb Raider (SOTTR). That error unleashes tangible, fatal consequences for those unfortunate enough to be outside of Croft’s immediate circle, and we witness firsthand the impact of Lara’s selfishness. SOTTR not only presents a Lara that doesn’t always make the right choice, but also one that’s not always entirely likeable.

For much of SOTTR, Croft tries desperately to atone for those early reckless acts. Picking up just a couple of months after Rise Of The Tomb Raider left off, this time Croft’s in South America to take down Trinity, the paramilitary organisation we’ve encountered before, BFF Jonah once again in tow.

This story is from the Issue 205 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Issue 205 edition of Games TM.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM GAMES TMView All
Taking Fight
Games TM

Taking Fight

We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.

time-read
10+ mins  |
Issue 205
Everything Old Is New Again In Resident Evil 2
Games TM

Everything Old Is New Again In Resident Evil 2

Hands-on with Capcoms stunning reimagining of a survival horror classic.

time-read
3 mins  |
Issue 205
Battlefield V Is Well Worth Your Time And Attention
Games TM

Battlefield V Is Well Worth Your Time And Attention

Hands-On Ahead Of The Delay.

time-read
2 mins  |
Issue 205
The God Father
Games TM

The God Father

Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.

time-read
10+ mins  |
Issue 198
A Plague Tale: Innocence Is Not A Game For The Musophobic
Games TM

A Plague Tale: Innocence Is Not A Game For The Musophobic

An emotional adventure through a world wrought with decay… and rats.

time-read
4 mins  |
Issue 198
In Other Waters Is A Surreal Exploration Of The Unknown
Games TM

In Other Waters Is A Surreal Exploration Of The Unknown

HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE

time-read
3 mins  |
Issue 199
Games TM

Soon We Will All Bask In The Glow Of Ooblets

WE TAKE ANOTHER SPIN AROUND BADGETOWN TO SEE HOW DEVELOPMENT IS COMING ALONG

time-read
3 mins  |
Issue 200
Papers, Please Meets Dystopian Britain In Not Tonight
Games TM

Papers, Please Meets Dystopian Britain In Not Tonight

BREXIT, PLEASE

time-read
2 mins  |
Issue 200
Can Wargroove Surpass Its Biggest Inspiration?
Games TM

Can Wargroove Surpass Its Biggest Inspiration?

CHUCKLEFISH IS TAKING THE FIGHT STRAIGHT TO INTELLIGENT SYSTEMS

time-read
2 mins  |
Issue 200
Something To Remember - Forgotton Anne
Games TM

Something To Remember - Forgotton Anne

When it comes to detailing the virtues of games, the term ‘cinematic’ is bandied around so often that its significance is all but lost. However, there are few games as deserving of the accolade as Forgotton Anne.

time-read
2 mins  |
Issue 200