HOME IMPROVEMENT AND EASY LIVING AT THE END OF THE WORLD
It’s often the plight of the people – the exploration of life and death in our most desperate hours of need – that make for the best survival stories. Videogames have often struggled in leveraging the undead as a central antagonist in these fraught settings, with most failing to recognise that it’s the people, rather than the rotting sacks of meat, that should be at the heart of these experiences. That’s been true ever since the arrival of Dead Rising at the turn of the last generation; Capcom’s near-comedic obsession with volume and violence, on raw numbers and abject body horror, had a habit of getting in the way of nuanced storytelling – an element of its design that filtered out across all those that would follow in its footsteps.
This story is from the Issue 199 edition of Games TM.
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This story is from the Issue 199 edition of Games TM.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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Hands-On Ahead Of The Delay.
The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
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An emotional adventure through a world wrought with decay… and rats.
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Soon We Will All Bask In The Glow Of Ooblets
WE TAKE ANOTHER SPIN AROUND BADGETOWN TO SEE HOW DEVELOPMENT IS COMING ALONG
Papers, Please Meets Dystopian Britain In Not Tonight
BREXIT, PLEASE
Can Wargroove Surpass Its Biggest Inspiration?
CHUCKLEFISH IS TAKING THE FIGHT STRAIGHT TO INTELLIGENT SYSTEMS
Something To Remember - Forgotton Anne
When it comes to detailing the virtues of games, the term ‘cinematic’ is bandied around so often that its significance is all but lost. However, there are few games as deserving of the accolade as Forgotton Anne.