It feels like it hit a lifetime ago, doesn’t it? We can’t be certain as to why that’s the case, although if we were to hazard a guess it might be because Until Dawn threatened to redefine how stories could be told across interactive spaces – lessons precious few developers have embraced in the intervening years.
Did you know that it has only been three years since the release of Until Dawn?
It feels like it hit a lifetime ago, doesn’t it? We can’t be certain as to why that’s the case, although if we were to hazard a guess it might be because Until Dawn threatened to redefine how stories could be told across interactive spaces – lessons precious few developers have embraced in the intervening years.
Instead, we’ve been forced to wait patiently for Supermassive Games to pick up where it left off and begin iterating upon the ideas presented in its experimental horror game. That patience hasn’t paid off either. The studio’s flirtation with VR has been divisive, to say the least, while Hidden Agenda (the title designed to take the Until Dawn model and apply it to a cooperative-driven Playlink adventure) failed to meet expectation.
This story is from the Issue 206 edition of Games TM.
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This story is from the Issue 206 edition of Games TM.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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