What Does It Take To Make Untitled Goose Game?
Games TM|Issue 206

Developer House House Sits Down to Discuss Its Journey to 2019’s Oddest Stealth Action Experience

What Does It Take To Make Untitled Goose Game?

It’s amazing what can happen when a small group of passionate people get together and put their collective minds and talents together to achieve something. The story of House House, a small developer based in Melbourne, Australia, is a great example of how that spirit can grow into something that captures the imagination of the gaming world, in this instance with its second release, Untitled Goose Game.

“We were people who kept ending up in a conversation when a larger event was going on,” explains House House’s Nico Disseldorp. “There would be 20 people, but by the end of the night it would be the four of us sitting around and talking about video games.” With Disseldorp’s experience of web programming and Michael McMaster’s 3D modelling experience, the group’s conversations began to turn to making a game like the one’s they had started playing together in-between these larger meet-ups.

“We spent the year leading up to that [decision] by meeting up once a week and playing a load of multiplayer games together,” says Jake Strasser. “It was the big resurgence of multiplayer games at that time with Sportsfriends and Towerfall and Samurai Gunn were the big ones on rotation for us. It felt like a fairly achievable size to attempt as a first time game as well.”

This story is from the Issue 206 edition of Games TM.

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This story is from the Issue 206 edition of Games TM.

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