World Collide
Games TM|Issue 203

WE SIT DOWN WITH INSOMNIAC GAMES TO DISCUSS SPIDER-MAN, THE LARGEST AND MOST AMBITIOUS GAME THE STUDIO HAS DARED TAKE ON IN ITS 24-YEAR HISTORY

World Collide

"Listen, I get it. I know that 99.9 per cent of people are only buying this game because they want to swing around as SpiderMan – and trust me, you’re going to be doing a ton of that in this game – but I think that when you look back at the great comic book stories, when you look at the best Marvel movies, what they all do so well is that they tell a human story. You get to experience the person behind the mask as much as the person wearing it,” considers creative director Bryan Intihar, speaking exclusively to games™. “To really capture a true Spider-Man experience I feel like you couldn’t just play as Spider-Man.”

Few videogame studios have understood the core of this character better than Insomniac. It knows that Spider-Man is only as legendary as the challenges hat Peter Parker encounters, regardless of whether he is facing them inside of the suit or out of it. That has been established time and time again over the last 56 years; there have been countless interpretations of the character in that time across every entertainment medium you could think of – be it comic books, film, TV, animation, videogames and beyond.

Spider-Man’s enduring success has established a loyal fanbase, one broad enough to ensure that every fan will likely carry a different perspective on what elements make SpiderMan such an iconic and long-lasting figure. All of that can create seismic, intractable expectations for a creative team – particularly one charged with overseeing a project as immediately impressive and anticipated as this upcoming PS4 exclusive.

This story is from the Issue 203 edition of Games TM.

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This story is from the Issue 203 edition of Games TM.

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