In the early infancy of the PlayStation 2, TeamSilent, a small development team within Konami Computer Entertainment Tokyo (KCET), created a vision more so than a game. Celebrating its 20th year on 24th September, Silent Hill 2 is still an important piece of horror media and videogame history. There’s a reason for that.
To fully understand the picture, however, one must not go back to the game’s release on 24th September 2001, but instead September 1996, when Silent Hill began development under the then-unnamed Team Silent. Rumoured to be made of employees who had failed other projects, Team Silent had a rocky start and were tasked by Konami to create a Resident Evil clone for the PlayStation in an attempt to appeal to American videogame audiences. As time went on, the project made little progress until the small team made the decision to ignore Konami’s original orders and create a game of their own, a game beyond a clone.
To go beyond that of a normal horror game, Silent Hill had a focus on psychological horror. The goal was to make the player think, as well as fight. It was here that Team Silent first implemented the “fear of the unknown,” something that would lead to much bigger things in 2001. Silent Hill was released for the original PlayStation on 23rd February 1999 and would go on to be highly reviewed as well as high selling.
But this isn’t about that game.
This story is from the Issue 146 - Dec 2021 edition of GameOn Magazine.
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This story is from the Issue 146 - Dec 2021 edition of GameOn Magazine.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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