This is my ongoing exploration of the Metro series, played in release order, where I will chronicle my playthrough like a text-based Let’s Play. This time I continue Metro Exodus.
After a slight detour on my way to get the passenger carriage, I was well on my way-to another detour…
The problem that I was finding with this wide open space, compared to the cramped spaces of the Metro, was that there was just so much to see, and so many places to go…
Deciding to head for the main objective - get the railcar so that I could collect the carriage. An anomaly formed, sparking electricity all over the place. Heading up the nearest structure, as I wanted a good vantage point and to escape the anomaly, I could hear some noise coming from a big hole in the roof. Upon closer inspection, it was a demon asleep in a nest, not a hole in the roof. I quietly took Nastya’s teddy bear from its place in front of the nest, then as quickly as I dared took the zipline down to the ground.
Safely away from the demon (which were a hassle in past games and I had no intention of tangling with now), an anomaly formed pretty much on me, zapping me and requiring me to leg it away. I was in such a hurry that I almost blundered into some pilgrims - I assumed that they wouldn’t be happy to see me, so avoided them. I located a dead one who had left a note about how they had tried to vanquish an anomaly, and failed, as well as a tape from someone else who had been sent for the same task.
This story is from the Issue 145 - Nov 2021 edition of GameOn Magazine.
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This story is from the Issue 145 - Nov 2021 edition of GameOn Magazine.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
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