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STRAY GODS: THE ROLEPLAYING MUSICAL
Making choices, awaking voices
COUNTER-STRIKE 2
Anyone seeking clues to the inscrutable Valve’s grand plan for Counter-Strike should look back at CS:GO’s release back in 2012.
BLASPHEMOUS 2
An expansive sequel embraces its inner Castlevania
DISPATCHES AUGUST
Like most people, every waking minute of the past week has involved playing and consuming Tears Of The Kingdom content, but while my timeline has been completely inundated with crazy contraptions and crucified Koroks, it’s Ascend that has surprised me the most out of Link’s arsenal of new powers
Alternate Reality
Adrian Hon on the transformative leap of The Last Clockwinder
AN AUDIENCE WITH... HENRIQUE OLIFIERS
The Bossa boss on selling off hits, doubling down on co-op, and reinventing the ZX Spectrum
Gathering of developers
This year's Develop conference in Brighton features an abundance of game-making talent
All hands on Deck
As the portable PC race hots up, we two rivals to Valve's game-changing weigh up handheld
THE MAKING OF TUNIC
A game made in the margins
ENDNIGHT GAMES
How The Forest gave a tiny studio an outsized success
SYNAPTIC LEAP
After a decade in VR, UK studio nDreams is ready for the big time
SALTSEA CHRONICLES
All aboard for an ensemble adventure
COCOON
A beautiful puzzle adventure emerges from its chrysalis
TIMES & GALAXY
Robot journalists? A dystopian vision indeed
The Case Of The Golden Idol
Color Gray Games’ detective adventure seemed an unlikely candidate for an expansion
X-Com: UFO Defense
What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?
Creative crucible
The creator of Shadowrun returns with Adventure Forge, an entirely code-free game-creation kit
DEEP TROUBLES
The Chinese Room drills into a rich vein of '70s horror in terrifying firstperson chiller Still Wakes The Deep
Trigger Happy
Steven Poole gets existential about the miracle of Humanity
ONE LIFE LEFT 2023
Faith Johnson reports on Norwich's premiere gaming convention
The Legend Lives On: 20 YEARS OF Out Run 2
TWENTY YEARS AGO AN ARCADE RACING LEGEND WAS BORN AND GAMERS WERE TAKEN ON A BEAUTIFUL JOURNEY THAT CONTINUES TO THIS DAY. JOIN US AS WE CELEBRATE THE ANNIVERSARY BY SITTING DOWN WITH SUMO DIGITAL TO CHART THE ENDURING HISTORY OF OUTRUN 2
Future Classic
Modern games you’ll still be playing in years to come
ULTIMATE GUIDE GHOSTBUSTERS
YOU MIGHT THINK SOMEONE TRYING TO BOLT THIS MOVIE LICENCE ONTO A CAR COMBAT GAME WOULDN'T HAVE A GHOST OF A CHANCE, BUT DAVID CRANE MADE IT WORK. WE LOOK BACK AT A GAME THAT, DESPITE THE ODDS, CAPTURED THE SPIRIT OF ITS SOURCE MATERIAL
Our friends are all aboard
I am very late to the Sea Of Thieves party, but what a party it is.
RichCast
Philip Oliver on the immersive storytelling app evoking memories of age-old adventures
THE LATEST NEWS FROM OCTOBER 2006
Sony and Nintendo might have been preparing to unleash shiny new hardware, but the Xbox 360 was retaining player attention with games like Capcom’s Dead Rising, which offered a journalistic mystery to uncover and a mall full of zombies to slaughter.
THE MAKING OF TURBO THE TORTOISE
TURBO THE TORTOISE RACED ON TO THE THREE MOST POPULAR 8-BITS JUST AS THEY WERE REACHING THE FINISHING LINE. SO, TO MAKE THIS BUDGET RELEASE MORE ATTRACTIVE, THE DEVELOPERS DECIDED TO GIVE PLAYERS A TASTE OF GAMING ON CONSOLES
THE MAKING OF BLADE WARRIOR
BEFORE CREATING MULTIMEDIA PUBLISHING EMPIRE REBELLION WITH HIS BROTHER CHRIS IN THE EARLY NINETIES, JASON KINGSLEY SET OUT TO CREATE A UNIQUE AND HUGELY ATMOSPHERIC 16-BIT GAME CALLED PALADIN LORD OF THE DANCING BLADES, LATER RENAMED TO BLADE WARRIOR
The Legend Of Zelda: Tears Of The Kingdom
NOTHING TO CRY ABOUT
FROM BIG BOX TO BIG WEBSITE
Meet the collector who shares his collection online